This project is more an experiment than really a game (it could lead to a game though). The concept is :
- you open the website on your desktop browser
- you snap the QR code with your smartphones (yours and friends’s or coworkers’s)
- then you control your ball which is on the desktop monitor by tilting your phone … like a wiimote.
This is multiplayer (each player has a ball of a certain color – moving on the monitor and identified on his phone), there is a little chat (if you play with multiple monitors).
If you don’t have any phone, you can even run the device motion emulator ! (thanks to remote-tilt).
It runs with :
- NodeJS
- Express
- socket.io
- Ball.js
The site is hosted on a free heroku instance (I recently enabled the WebSockets which weren’t available on heroku before – caused socket.io to fallback to xhr polling) so it’s not the best server ever, but it does the job for the demo …
The source code is on github, it’s MIT licensed if you want to fork it or whatever.
I’m aware it’s not perfect (if you’re on multiple monitors, you may experiment little display differences), but it could lead to an idea of game or whatever …!
Tophe
PS : Besides of socket.io and little bugs I had to deal with (such as the express sessions linked to the sockets), this project forced me to learn how to publish a project on heroku, which is (when you never have done it before) not something as easy as uploading your files via ftp like you would for a php project for example 🙂 …